PC

Age of Empires 3

Cheat for: God-like heroes:

This is similar to the "Edit resources" trick, except only your side benefits 
not the CPU as well. This trick will enable your hero character to move very 
fast on the map; have lots of hit points; destroy any enemy unit/building in 
one click; etc. Note: This procedure involves editing a game file; create a 
backup copy of the file before proceeding. Use a text editor to edit the 
"proto.xml" file in the "data" directory in the game folder. Search for your 
hero's first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". 

You should find something that looks like the following: 
[/Unit] 
[Unit id ='458' name ='SPCAmelia'] 
The XML tags of interests are as follows: 
[MaxVelocity]5.0000[/MaxVelocity] 
[MaxRunVelocity]7.0000[/MaxRunVelocity] 
[TurnRate]18.0000[/TurnRate] 
[InitialHitpoints]850.0000[/InitialHitpoints] 
[MaxHitpoints]850.0000[/MaxHitpoints] 
[LOS]24.0000[/LOS] 
[ProtoAction] 
[Name]BuildingAttack[/Name] 
[Damage]14.000000[/Damage] 
[DamageType]Siege[/DamageType] 
[ROF]3.000000[/ROF] 
[/ProtoAction] 
[ProtoAction] 
[Name]DoubleBarrelAttack[/Name] 
[Damage]750.000000[/Damage] 
[DamageType]Ranged[/DamageType] 
[MaxRange]16.000000[/MaxRange] 
[ROF]3.000000[/ROF] 
[DamageArea]1.000000[/DamageArea] 
[DamageFlags]GAIAEnemy[/DamageFlags] 
[/ProtoAction] 
[ProtoAction] 
[Name]HandAttack[/Name] 
[Damage]14.000000[/Damage] 
[DamageType]Hand[/DamageType] 
[ROF]1.500000[/ROF] 
[/ProtoAction] 
[ProtoAction] 
[Name]MusketAttack[/Name] 
[Damage]16.000000[/Damage] 
[DamageType]Ranged[/DamageType] 
[MaxRange]16.000000[/MaxRange] 
[ROF]3.000000[/ROF] 
[/ProtoAction] 

Change the above values to create a super hero, as follows. 

[MaxVelocity]50.0000[/MaxVelocity] 
[MaxRunVelocity]70.0000[/MaxRunVelocity] 
[TurnRate]68.0000[/TurnRate] 
[InitialHitpoints]99999.0000[/InitialHitpoints] 
[MaxHitpoints]99999.0000[/MaxHitpoints] 
[LOS]99.0000[/LOS] 
[ProtoAction] 
[Name]BuildingAttack[/Name] 
[Damage]9999.000000[/Damage] 
[DamageType]Siege[/DamageType] 
[ROF]1.000000[/ROF] 
[/ProtoAction] 
[ProtoAction] 
[Name]DoubleBarrelAttack[/Name] 
[Damage]9999.000000[/Damage] 
[DamageType]Ranged[/DamageType] 
[MaxRange]50.000000[/MaxRange] 
[ROF]1.000000[/ROF] 
[DamageArea]1.000000[/DamageArea] 
[DamageFlags]GAIAEnemy[/DamageFlags] 
[/ProtoAction] 
[ProtoAction] 
[Name]HandAttack[/Name] 
[Damage]9999.000000[/Damage] 
[DamageType]Hand[/DamageType] 
[ROF]1.500000[/ROF] 
[/ProtoAction] 
[ProtoAction] 
[Name]MusketAttack[/Name] 
[Damage]9999.000000[/Damage] 
[DamageType]Ranged[/DamageType] 
[MaxRange]50.000000[/MaxRange] 
[ROF]1.000000[/ROF] 
[/ProtoAction] 

Note: Do not set the any of the [MaxVelocity], [MaxRunVelocity], or [TurnRate]
values too high. This will cause your character to "jump" instantly from one 
spot to the next because their movement speed is so fast. This makes it 
difficult to move/track your character around the map. The [ROF]> or rate of 
fire should be set to a low value. This acts as a delay. The lower the value, 
the lesser the delay. Note: You can test your changes while the game is running.
Just save the current game. Switch over to your text editor. Make changes to 
proto.xml. Save proto.xml. Switch back to the game, then reload saved game.



No votes

Positive votes:
0
Negative votes:
0


Comment on
No Comments

subscribe to our feed

Finde uns bei Facebook

Autoclose in 10 Sek