PC
This is similar to the "Edit resources" trick, except only your side benefits not the CPU as well. This trick will enable your hero character to move very fast on the map; have lots of hit points; destroy any enemy unit/building in one click; etc. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Search for your hero's first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". You should find something that looks like the following: [/Unit] [Unit id ='458' name ='SPCAmelia'] The XML tags of interests are as follows: [MaxVelocity]5.0000[/MaxVelocity] [MaxRunVelocity]7.0000[/MaxRunVelocity] [TurnRate]18.0000[/TurnRate] [InitialHitpoints]850.0000[/InitialHitpoints] [MaxHitpoints]850.0000[/MaxHitpoints] [LOS]24.0000[/LOS] [ProtoAction] [Name]BuildingAttack[/Name] [Damage]14.000000[/Damage] [DamageType]Siege[/DamageType] [ROF]3.000000[/ROF] [/ProtoAction] [ProtoAction] [Name]DoubleBarrelAttack[/Name] [Damage]750.000000[/Damage] [DamageType]Ranged[/DamageType] [MaxRange]16.000000[/MaxRange] [ROF]3.000000[/ROF] [DamageArea]1.000000[/DamageArea] [DamageFlags]GAIAEnemy[/DamageFlags] [/ProtoAction] [ProtoAction] [Name]HandAttack[/Name] [Damage]14.000000[/Damage] [DamageType]Hand[/DamageType] [ROF]1.500000[/ROF] [/ProtoAction] [ProtoAction] [Name]MusketAttack[/Name] [Damage]16.000000[/Damage] [DamageType]Ranged[/DamageType] [MaxRange]16.000000[/MaxRange] [ROF]3.000000[/ROF] [/ProtoAction] Change the above values to create a super hero, as follows. [MaxVelocity]50.0000[/MaxVelocity] [MaxRunVelocity]70.0000[/MaxRunVelocity] [TurnRate]68.0000[/TurnRate] [InitialHitpoints]99999.0000[/InitialHitpoints] [MaxHitpoints]99999.0000[/MaxHitpoints] [LOS]99.0000[/LOS] [ProtoAction] [Name]BuildingAttack[/Name] [Damage]9999.000000[/Damage] [DamageType]Siege[/DamageType] [ROF]1.000000[/ROF] [/ProtoAction] [ProtoAction] [Name]DoubleBarrelAttack[/Name] [Damage]9999.000000[/Damage] [DamageType]Ranged[/DamageType] [MaxRange]50.000000[/MaxRange] [ROF]1.000000[/ROF] [DamageArea]1.000000[/DamageArea] [DamageFlags]GAIAEnemy[/DamageFlags] [/ProtoAction] [ProtoAction] [Name]HandAttack[/Name] [Damage]9999.000000[/Damage] [DamageType]Hand[/DamageType] [ROF]1.500000[/ROF] [/ProtoAction] [ProtoAction] [Name]MusketAttack[/Name] [Damage]9999.000000[/Damage] [DamageType]Ranged[/DamageType] [MaxRange]50.000000[/MaxRange] [ROF]1.000000[/ROF] [/ProtoAction] Note: Do not set the any of the [MaxVelocity], [MaxRunVelocity], or [TurnRate] values too high. This will cause your character to "jump" instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The [ROF]> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. Note: You can test your changes while the game is running. Just save the current game. Switch over to your text editor. Make changes to proto.xml. Save proto.xml. Switch back to the game, then reload saved game.
No votes
Positive votes: 0 |
|
Negative votes: 0 |