PC
In Allied General, as in any wargame, you have to study the terrain, the victory requirements, and the units at your disposal before starting. When you start a new battle in Allied General, take time to look at the strategic map. There are several important things to make note of: First, white hexes are your high-value hexes, and must be adequately defended in order to win. More importantly, green hexes are the objectives. Not every city is an objective, so you have to see where the green hexes are and figure out the best way to get to them. Roads are essential to moving troops fast, and seizing control of important crossroads will gain you vital mobility. Some cities must be seized because they lay astride important crossroads, because their proximity threatens your lines, or because they are near important objectives and will be useful in producing and repairing units. Airfields are also important targets to capture where possible, because controlling the enemy's airports will limit their ability to use air power against you and give you increased air-strike abilities. Finally, you have to study the units you're given at the start of a game, the units you can buy, based on the historical period, and the possible upgrades. There are several important numbers associated with units, the most useful being experience, strength, and hard and soft attack. Defense ratings, initiative and - for units pushing deep into enemy territory - spotting ability are also important factors to consider. The composition of your forces is crucial, especially in campaign games. When you start a new battle, upgrade units wherever possible to the best currently available, and always use elite replacements. You'll want to build elite, over-strength units through replacement and successful battles. A tight selection of strong armor and advanced infantry (such as bridging or paratrooper infantry) should be the core of your group. A few 15-strength units can cut a swath through most opposition.
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